Video Glitches

Video Glitches‘ is a collection of post-processing effects for Unity that simulate several common failures in television and video signals, both analog and digital.

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Adding the effect.

Add ‘Video Glitches‘ is easy. Select the camera you’re going to use (usually called ‘Main Camera‘) in the ‘Hierarchy‘ editor window (1), then click on ‘Add Component‘ button in the ‘Inspector‘ window (2).

 

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Now you can select the effect in two different ways. The first way is using the search field and write ‘Video Glitch‘, then select the effect (1). The second way is select the category ‘Image Effects‘, and finally ‘Video Glitches‘ (2).

 

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Shift.

 

GlitchShift

 

This effect moves the color channels, creating a color shift of the image.

 

ShiftInspector

  1. The amount of the effect [0 – 100].
  2. Shift amplitude [0 – 100].
  3. Shift speed [0 – 100].
  4. Color controls for brightness, contrast, gamma and saturation.
  5. Online documentation.
  6. Reset buttons.

 

Noise Digital.

 

GlitchNoiseDigital

 

 

This effect simulates noise in a digital video signal.

NoiseDigitalInspector

 

  1. The amount of the effect [0 – 100].
  2. Noise threshold [0 – 100].
  3. Max offset [0 – 100].
  4. Threshold YUV color [0 – 100].
  5. Color controls for brightness, contrast, gamma and saturation.
  6. Online documentation.
  7. Reset buttons.

 

Noise Analog.

 

GlitchNoiseAnalog

 

This effect simulates noise in an analog video signal.

NoiseAnalogInspector

 

 

  1. The amount of the effect [0 – 100].
  2. Noise threshold [0 – 100].
  3. Color controls for brightness, contrast, gamma and saturation.
  4. Online documentation.
  5. Reset buttons.

 

Broken Screen.

GlitchBrokenScreen

Oops! The screen is broken! relax its just another effect 😉

BrokenScreenInspector

  1. The amount of the effect [0 – 100].
  2. Point of impact [(-1.0, -1.0) – (1.0, 1.0)].
  3. Image distortion [0.0 – 1.0].
  4. Number of splits [1 – 100].
  5. Split threshold [0.0 – 1.0].
  6. Split color.
  7. Color controls for brightness, contrast, gamma and saturation.
  8. Online documentation.
  9. Reset buttons.

 

Black and White Distortion.

 

GlitchBlackWhiteDistortion

 

Black and White with analog distortion.

BlackWhiteInspector

 

  1. The amount of the effect [0 – 100].
  2. Distortion steps [1 – 10].
  3. Distortion range [0 – 360].
  4. Distortion speed [0 – 10].
  5. Color controls for brightness, contrast, gamma and saturation.
  6. Online documentation.
  7. Reset buttons.

 

Digital Corruption.

GlitchCorruption

Digital signal corruption.

 

CorruptionDigitalInspector

  1. The amount of the effect [0 – 100].
  2. Effect strength [0 – 1].
  3. Effect speed [0 – 1].
  4. Tile size [1 – 128].
  5. Color controls for brightness, contrast, gamma and saturation.
  6. Online documentation.
  7. Reset buttons.

 

RGB Display.

GlitchDisplayRGB

 

Simulates an RGB display.

RGBDisplayInspector

 

 

  1. The amount of the effect [0 – 100].
  2. Cell size [1 – 10].
  3. Color controls for brightness, contrast, gamma and saturation.
  4. Online documentation.
  5. Reset buttons.

 

 

Sprectrum Offset.

GlitchSpectrumOffset

 

Digital spectrum color offset.

 

spectrumOffsetInspector

 

  1. The amount of the effect [0 – 100].
  2. Effect strength [0 – 1].
  3. Effect steps [3 – 10].
  4. Color controls for brightness, contrast, gamma and saturation.
  5. Online documentation.
  6. Reset buttons.

 

Old Tape.

GlitchOldTape

 

Old VCR tape.

 

OldTapeInspector

 

  1. The amount of the effect [0 – 100].
  2. Noise speed [1 – 100].
  3. Noise amplitude [1 – 100].
  4. Color controls for brightness, contrast, gamma and saturation.
  5. Online documentation.
  6. Reset buttons.

 

VHS Pause.

GlitchVHSPause

Old and noisy VHS pause.

 

VHSPauseInspector

 

 

  1. The amount of the effect [0 – 100].
  2. Effect stregth [0 – 1].
  3. Noise [0 – 1].
  4. Noise color.
  5. Color controls for brightness, contrast, gamma and saturation.
  6. Online documentation.
  7. Reset buttons.

 

 

Old TV.

GlitchOldTV

Old and malfunctioning TV.

 

 

OldTVInspector

 

  1. The amount of the effect [0 – 100].
  2. Slow moving scanlines [0 – 1].
  3. Tiny scanlines [0 – 2].
  4. Softness of the vignette [0 – 1].
  5. Scale of the vignette [0 – 1].
  6. Vignette tube scale [0.01 – 10].
  7. Saturation of the grain [0 – 1].
  8. Grain opacity [0 – 100].
  9. Scanline distortion [0 – 10].
  10. Distortion frecuency [0 – 5].
  11. Distortion speed [1 – 5].
  12. VHS stripes count [0 – 1000].
  13. VHS stripes opacity [0 – 10].
  14. VHS bars count [0 – 1000].
  15. TV dots style [0 – 4].
  16. TV dots blend [0 – 1000].
  17. Moire opacity [0 – 100].
  18. Moire scale [0.01 – 100].
  19. Tube distortion [0 – 5].
  20. Tube distortion scale [1 – 10].
  21. TV lines [0.01 – 10].
  22. TV lines opacity [0 – 10].
  23. Color controls for brightness, contrast, gamma and saturation.
  24. Online documentation.
  25. Reset buttons.

 

Old VHS.

GlitchOldVHS

Old VHS recorder.

OldVHSInspector

 

  1. The amount of the effect [0 – 100].
  2. Noise distortion [0.0 – 1.0].
  3. Wave distortion [0.0 – 1.0].
  4. Head switching noise [0.0 – 1.0].
  5. Stripes strength [0.0 – 1.0].
  6. Stripes count [0 – 32].
  7. Stripes velocity [-10.0 – 10.0].
  8. Stripes noise [0.0 – 1.0].
  9. Ground loop interference width [0.0 – 1.0].
  10. Ground loop interference velocity [-10.0 – 10.0].
  11. Bloom passes [0 – 10].
  12. Color controls for brightness, contrast, gamma and saturation.
  13. Online documentation.
  14. Reset buttons.

 

Frequently Asked Questions.

  • CAN I USE THE FREE VERSION (PERSONAL EDITION) OF UNITY3D?
    Yes, since the version 5 of Unity, this package works both free and pro version.
  • WHAT VERSION OF UNITY SHOULD I NEED?
    You need the version 5 or higher.
  • DOES IT NEED ANY SPECIAL HARDWARE?
    Video Glitches‘ needs a GPU that supports Shader Model 3.0 or higher. At desktop PCs, any card compatible with DirectX 9.0c are supported (ATI Radeon HD2000 or higher, Nvidia GeForce 8 (8xxx) Series or higher or Intel GM965 or higher). In generall, any device with a decent GPU after the 2009 should work.
  • WORKS WITH HDR? AND WITH DIRECTX 11? DEFERRED LIGHTING? LINEAR LIGHTING?
    Yes x 4.
  • INCLUDES SOURCE CODE?
    Yes, all source code is included (also shaders).

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